Yesterday was the first session of "Delta Green" that I've ran.It's a "Call of Cthulhu" spin-off set in the 1990's and has the characters as agents in a pan-Government conspiracy. The game was created to tackle three common issues that players and GMs regularly run into when running "Cthulhu".
The first is having a reason for involving the characters in the scenario initially.The second is for having an reason for those same characters to continue investigating dangerous paranormal cases. The third is how to make it easy to introduce new player characters into an ongoing campaign given the high character turnover often associated with "Cthulhu" games.Making the players part of an organization gives answers to all three.
I chose one of the original published scenarios,"Convergence", as it gave a solid and potentially lethal taste of the new setting.It had an old Mythos baddie,Greys, Men In Black, alien viruses,UFOs,cattle mutilation and body alteration.The players in the group were all experienced in "CoC" and role-playing in general so I didn't see the need to ease them into things.
The player characters were a CIA Agent, FBI Agent, former FBI Psychologist,CDC Scientist,DEA Scientist and an Author specializing in the paranormal.Without going into plot details (I don't want to spoil it,being a published scenario), the group split up in their investigation,with most of the group heading to a small town in Tennessee to track the mystery behind a murder case. Two other characters went to a compound and did scientific research that would have huge impact on the outcome of the game.Again, without giving too much away,this resulted in helicopters being sent into the town overnight,to spray the town with several chemical agents to determine if a virus was present.
Of course, there were plenty of plot twists and the conspiratorial nature of "Delta Green" had characters sending mixed messages and sabotaging each other...paranoia levels were high. One character died at the hands of another, and some characters fled the country when they understood the extent of the threat they were dealing with.
All in all, it was a great session. It was a complex, dangerous scenario that flowed smoothly with great role-playing from the great.I wouldn't recommend this setting for GMs who don't have "Call of Cthulhu" experience, but it's a fantastic alternative setting to try...highly recommended!
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