Part three of Michael Bay's "Dungeon World" campaign took place yesterday with a good turnout and some new characters, who proved to be instrumental in the plot twists.
At this point the group consisted of a Cleric (me),Bard,Wizard and Ranger. The Shaman,Druid and Templar players couldn't attend. Lacking heavy firepower, one of the new players chose to be a Fighter,playing the "sword for hire" angle to great effect. Another player returned from the first session, his character,the Artificer had died last time out. He was given the Thief class and played it brilliantly.
The new characters and changed dynamic brought a rogue element to the group. Coupled with the Wizard character being possessed by the villain of the piece, we had a situation where mistrust and bickering ruled. Lots of notes where passed back and forth between some players and the GM, and my character was quietly pursuing his own agenda,one unknown to most of the group.
The story wrapped up with most of us in a cavern featuring a lava lake and a stone ship. The Thief and Fighter, true to form, stole the artifacts that we were sent to find and abandoned the Cleric, Wizard and Bard to their fates. The escapees will reunite with the Ranger, Druid and Shaman next time and it will be very interesting to see what story is given regarding the rest of the group! Really good roleplaying from everyone involved.
So now I have to think about a new character. I've done the lawful enforcing zealot thing a few times now and need to try something different. The Bard would be a very different experience, the Initiate (martial artist) would be fun....but I'm leaning to the Mage. This is different to the Wizard in that there is no list of spells as such, it's all about understanding a particular style of magic and describing how you're using it to solve a problem, with an emphasis either on black magic or counterspells. I've never played a magic character and on the other hand like characters that are reckless, living on the edge. I might choose to be a Dragon Mage (highly destructive, no subtlety), a Storm Mage (unstable and dramatic) or a Clock Mage (messes with time). Already looking forward to next time!
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