The new Apocalypse World campaign headed by +Tony Reyes kicked off yesterday with a group of four players (soon to be five) and had a nice blend of the new and familiar.
I play a Hocus who runs a hedonistic UFO cult. Jason plays the Brainer, the twin sister of my character. Neil chose the Battlebabe, the cool,distant yet violent assassin. +Michael Bay took the role of Hardholder, the guy who runs the town that we live in.
The town is "The Vault", the remnants of a skyscraper. Business is doing well,but not so well as to be seen as a threat by rival towns. It has a bar and marketplace, which gives it a very different vibe compared to "Circustown", the setting for last time. The dynamic is very smooth as well, our characters get along well and have a relationship very much defined by how we all contribute to the town.
The Hocus and Brainer emphasize the truly weird side of life, and given that we made up half the group it shifted the focus of the game heavily onto the psychic maelstrom. Tony gradually introduced external factors in the form of visions, an ambushed training mission and visitors from another town.As in any first session there is significant time spent on character concepts and history, along with getting a feel for the system and how the characters play.
I thoroughly enjoyed it, though I think I'd like to stir up the dynamic somewhat. The Hocus/Brainer relationship is fascinating and extremely creepy, but I wonder if we contribute too much of the same thing given the size of the group.I might suggest that the opening event of the next session, a mass orgy and psychic channelling that involves every character except the Hardholder, backfires horribly and takes the Hocus out of play. That would totally shift the dynamics and give the other characters a whole new set of challenges to deal with. How would the Brainer handle the sudden responsibility for the cult, for example. I could introduce a new PC shortly after, such as a Skinner. Food for thought, and we'll see what the group thinks when we reconvene.
It was great fun to meet new players and also to have Tony run a game, it was the first time I'd played in one of his. He did a phenomenal job with a challenging, improvisational setup.
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